Analyzing popularity of a game in live streaming has become much easier: from now on you can see on SC the statistics on the languages of broadcasts for each title or streaming category, including not only the overall data for the selected period of time but also the dynamics. This information will be useful for both stats enthusiasts and content creators and also for game developers and publishers.
Now you will find a Language tab on the page of each game or streaming category on Streams Charts, with a large number of interesting graphs and filters. You can pick the language of the streams and track the dynamics of Average and Peak viewership, total Hours Watched, number of Unique Channels, and so on. In other words, you can assess not only the viewers' activity for a specific game but also the streamers' activity in a specific category.
For example, let's consider the language dynamics of Lost Ark. In mid-September, the game saw a sharp increase in Hours Watched, and the graph shows that this happened thanks to Korean streams.
The Jump-Server was unveiled on September 13, a unique feature that gives new Lost Ark players a boost and encourages players who have previously abandoned the game to return. Many well-known streamers held Lost Ark streams with Twitch Drops giveaways to mark the system's debut. Twitch Drops are known to greatly increase the game audience.
It is important to note the jumps and peaks on the charts. However, it is even more important to understand what they are connected to. And you don't need to use Google search for this: Streams Charts has already done this for you. Currently, we manually add key milestones for each peak in the most popular games. This information will be displayed directly on the overall chart: you just need to hover your cursor over the flag above the peak you are interested in. Here is how it looks in the example of Lost Ark:
One of the main advantages of the new tool is the ability to monitor the popularity of languages over time. This means that you can choose different time intervals, ranging from a week to a year (or even the entire period since the game's release). For example, Minecraft had several spikes due to numerous show events with popular streamers over the past year, especially with Spanish-speaking content creators.
The chart above shows spikes in the Peak Viewers numbers on Spanish-language broadcasts. The largest spike occurred on February 28, when the first matches of Squid Craft 2 took place, a Minecraft show event based on the Squid Game that was hosted by Twitch Rivals. Similar charts can be used to assess the popularity of the game in a specific country, region, or audience segment.
With our new tool, you will not only be able to track audience dynamics in games but also independently analyze them. For example, you can find out how the start of a new chapter in Fortnite affected the number of viewers or how the number of streams on Cyberpunk 2077 increased after the release of the Phantom Liberty DLC. Similarly, you can track the impact of various show events, developer presentations, major patches, big esports tournaments, and so on. Please note that these key points are manually added for each game, so they may not be available in all sections (but we are working on it).
The charts show language statistics dynamically, but overall data can also be obtained. For this, each game or section page has a pie chart with overall statistics for the selected time period. As an example, take a look at Twitch's Just Chatting statistics.
This image shows which languages generate the most Hours Watched in the category. On the right above the table is a date filter where you can select any time period that interests you. Currently, the Just Chatting category is in FREE DEMO mode, where all the aforementioned features are available for free. You can check on its language dynamics on this page.